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December 11, 2001--Mathematica user and New Zealand physicist Rene
Ferdinands from the
University of Waikato has been using Mathematica to investigate the
dynamics
of the bowling action in the game of cricket, thereby providing a
mechanical basis for evaluating player technique. Cricket is among the
oldest and most popular sports worldwide, particularly in the United
Kingdom
where it originated, and is as popular as baseball in
the
United States.
Ferdinands and his colleagues have access to the excellent research
facilities at the University of Auckland, and this helped them attract one
of the top-three spin bowlers in world cricket today to serve as a subject
for their analysis. Using an array of high-resolution cameras,
retroflective markers, and an EVa 3D motion analysis system, they were able to define
and
calculate the center of joint rotation for all the major body segments:
head
and neck, thorax, lower trunk, thighs, shanks, feet, upper arms, forearms,
and hands. The subject performed two sets of trials, and the collected
data were analyzed using Mathematica.
The Mathematica standard add-on package NumericalMath`SplineFit
and the
fourth-order recursive Butterworth filtering routine written in
Mathematica
were used to smooth, interpolate, and convert the data into a form
suitable
for use in an inverse solution model. To develop the dynamic model,
Ferdinands relied on the Mechanical Systems application package for
Mathematica. This package of functions enabled Ferdinands to create
a 3D representation of the human body as a system of 15 rigid-body
segments
with mass and inertia properties and also to calculate the external joint
torques and forces on the body during the motion of bowling a cricket
ball.
It also enabled him to run a forward solution model to check the inverse
dynamic solutions.
Ferdinands presented his findings this summer at the XVIII Congress of the
International Society of Biomechanics in
Zürich, Switzerland, and at the VIII International
Symposium on Computer Simulation in Biomechanics in Milan,
Italy.
Conference attendees were impressed to see how mechanically complex the
cricket
bowling action is and to see that Mathematica is such a powerful
and flexible tool for biomechanical analysis and simulation.
This study is of broad interest to the cricket community for several
reasons. It marks the first time that a 3D full-body dynamic analysis
of bowling has been carried out. Also, the studies that do exist have centered
mainly on "fast" bowlers, and the subject has been a "spin" bowler, using a
different style. The results of this study are quite significant
because cricketers will
be surprised to learn that the subject--a top-notch cricket player--did
not conform to established technical principles of bowling.
For example, it is generally considered that the non-bowling arm should
accelerate clockwise during the bowling motion to help propel the bowling
arm forward. Instead, the subject's non-bowling arm was found to be
subject
to a counterclockwise torque. Other differences in expected acceleration
and
positioning in body segments were also found contrary to fundamental
assumptions about bowling techniques.
Ferdinands and his colleagues now plan to investigate a larger sample of
bowlers to see whether these unexpected results are in fact characteristic
of elite bowlers--or are perhaps indicative of differences in dynamics
between the fast and spin styles of bowling. They say that
Mathematica is
helping to unravel the biomechanical principles of elite bowlers, both
fast
and spin, so that coaches have an enhanced ability to improve the
performance of bowlers throughout the cricketing world.
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