Art Inspires a Lesson in Calculus
Croatian math and computer science teacher Maja Cvitkovic is not
content with the same old math lessons. So when she recently had the
opportunity to use Mathematica with a group of students
at a workshop in Zagreb, she devised a lesson that gave them a chance
to play. The assignment: Create a picture using random dots.
"A common calculus exercise is to present a function and have students
plot its graph," explains Cvitkovic. "But this is too passive for me." To help
students gain greater insight into functions and their corresponding graphs,
Cvitkovic turned the traditional exercise "upside down," as she describes
it. Her students began by envisioning an image and then were asked to find
the function that would create that image when applied to a list of random
dots.
After settling on and sketching an image on paper, students identified
where the points required to create that image would be more dense and
where they would be more sparse. The next step is where
experimentation began: Using what they already knew about the shapes
represented by basic equations and simple transformations, students
wrote functions in Mathematica and modified them until they
found the exact expression for the function that would fit the desired
curves and distribution of dots. Then they applied the function to a
list of random dots to visualize their pointillist creations. The
final stages involved applying colors and replacing dots with
different-sized disks if they chose to do so.
Below are a few of the students' final creations.
Cvitkovic feels the exercise is appropriate for beginning calculus
students, also exposing them to a bit of probability theory. It
requires knowledge of what happens when two functions are combined and
what results when a function is multiplied by a number. In terms
of Mathematica skills, the prerequisite for this exercise is
simply a basic familiarity with the system, including knowing how to
perform calculations, work with lists, and plot graphs of elementary
functions. Cvitkovic's students had about 10 two-hour sessions
with Mathematica before working on this assignment.
Cvitkovic reports that students enjoy this exercise because it is
different and involves creativity. It is motivating because the
problem with its "answer" is unique for each student, and it can be
repeated to discover endless variations, images, and behaviors of
functions.
Cvitkovic finds Mathematica uniquely appropriate for this
exercise because it gives students easy access to all of the necessary
tools. It takes just a few keystrokes to plot a graph of a function,
calculate values for points, and combine parts of a picture. And, she
adds, "When they need help, there is excellent online help, complete
with examples."
"The main advantage of Mathematica is the elegance of its syntax.
It lets you write what you think, so the students can concentrate on the
mathematical aspects of the exercise rather than on the programming. I think
this is the way Mathematica should be used in education. It encourages
students to explore, to invent something."
For her teacher colleagues, Cvitkovic's final thoughts on the topic include
encouragement and one caveat: "Just try it! But be warned--you and your
students can get addicted to playing with Mathematica."
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