Art Inspires a Lesson in Calculus
Croatian math and computer science teacher Maja
Cvitkovic is not content
with the same old math lessons. So when she recently had the opportunity
to use Mathematica with a group of teenage students at a workshop in
Zagreb, she devised a lesson that gave them a chance to play. The assignment:
Create a picture using random dots.
"A common calculus exercise is to present a function and have students
plot its graph," explains Cvitkovic. "But this is too passive for me." To help
students gain greater insight into functions and their corresponding graphs,
Cvitkovic turned the traditional exercise "upside down," as she describes
it. Her students began by envisioning an image and then were asked to find
the function that would create that image when applied to a list of random
dots.
After settling on and sketching an image on paper, students identified where
the points required to create that image would be more dense and where they
would be more sparse. The next step is where experimentation began: Using
what they already knew about the shapes represented by basic equations and
simple transformations, students wrote functions in Mathematica and
modified them until they found the exact expression for the function that would fit
the desired curves and distribution of dots. Then they applied the function
to a list of random dots to visualize their pointillist creations. The final
stages involved applying colors and replacing dots with different-sized
disks if they chose to do so.
Below are a few of the students' final creations.
Cvitkovic feels the exercise is appropriate for beginning calculus students,
also exposing them to a bit of probability theory. It requires
knowledge of what happens when two functions are combined and what results
when a function is multiplied by a number. In terms of Mathematica skills,
the prerequisite for this exercise is simply a basic familiarity with the
system, including knowing how to perform calculations, work with lists, and
plot graphs of elementary functions. Cvitkovic's students had about 10
two-hour sessions with Mathematica before working on this assignment.
Cvitkovic reports that students enjoy this exercise because it is
different and involves creativity. It is motivating because the problem with its
"answer"
is unique for each student, and it can be repeated to discover endless
variations, images, and behaviors of functions.
Cvitkovic finds Mathematica uniquely appropriate for this exercise because
it gives students easy access to all of the necessary tools. It takes just a
few keystrokes to plot a graph of a function, calculate values for points,
and combine parts of a picture. And, she adds, "When they need help, there
is excellent online help, complete with examples."
"The main advantage of Mathematica is the elegance of its syntax.
It lets you write what you think, so the students can concentrate on the
mathematical aspects of the exercise rather than on the programming. I think
this is the way Mathematica should be used in education. It encourages
students to explore, to invent something."
For her teacher colleagues, Cvitkovic's final thoughts on the topic include
encouragement and one caveat: "Just try it! But be warned--you and your
students can get addicted to playing with Mathematica."
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