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Physically Based Rendering in 3D Graphics
Alec Shedelbower
Learn how to achieve more realistic graphics with physically based rendering (PBR) in the Wolfram Language. PBR is an approach to rendering that attempts to model the behavior of light in the real world. In this talk, you will discover how to render objects with predefined materials such as gold and plastic, as well as how to define your own. In addition, we will cover some of the underlying theory that makes it all possible.
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Channels: Technology Conference
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