Wolfram U

Introduction to Graphics Rendering and Shading

Estimated Time: 38 min

Course Level: Beginner

Summary

Learn to create interesting and more realistic computer graphics using Wolfram Language. With the help of built-in functions, you can render better images and model the way light interacts with real-world textures and materials. This video covers graphics objects and includes topics such as the basics of rendering, realistic 2D and 3D shading effects, artistic shading models and realistic shading with physically based rendering.

Featured Products & Technologies: Wolfram Language (available in Mathematica and Wolfram|One)

You'll Learn To

  • Render 3D images and scenes in 2D space
  • Understand the math and programming needed to render images, textures and materials in Wolfram Language
  • Set lighting parameters with Wolfram Language graphics objects
  • Incorporate artistic shading models based on ramp shaders, such as hatch, toon, gooch and stipple shading
  • Identify and use flat, Gouraud and Phong shading models
  • Use the MaterialShading function to model the interaction of light with real textures and materials
  • Create graphics with patterns, hatch filling and light gradients
  • Simulate 3D depth in a 2D graphic with highlighting, halos and depth